Portmanteau child CIRCUS houses the world 3D model

Portmanteau child CIRCUS houses the world 3D model

cgtrader

This 3D model was originally created with Sketchup 13 and then converted into multiple other formats seamlessly. Its native format is .skp, while 3ds Max scenes use 2016 version, rendered using Vray 3.00 for the CATALOGUE 2014. A wooden coat rack, with multiple panels mounted on a blue base, offers convenient storage solutions and vibrant rooms for young acrobats to enjoy freely. Composed of child-friendly direction signs, this model's hooks feature colorful coats with inspirational messages reminiscent of a traditional circus setting. The alternative portmanteau style of Chevalier offers yet another exciting option for design enthusiasts. Key specifications include: H 150 x W 52 x D 28 in size and weighing 0.10 Kg only. The reference code is 143275, with an affordable price tag of € 89.99 attached to it. Polished graphics boast a respectable 1202 polygons count throughout the entire design. The necessary textures can be easily located within the .skp file itself for seamless extraction purposes. Those familiar with Sketchup, free software that supports conversion needs, may export images as desired using File > Export > 2d Graphic options available in drop-down menus. An alternative approach exists: navigate to File -> Export -> 3D Model, and then check off 'Export Texture Maps' under the Options button. Navigate to the exported file location; there should be a folder containing all of the relevant textures within it. For those working with C4D, simply importing .skp files automatically generates a convenient folder full of accompanying texture assets alongside the imported model itself. When converting from .skp format in 3ds Max environments, stored textures can typically be found at ..3dsMaxsceneassetsimages. Alternatively, exporting an fbx file with 'Embed media' selected within the export dialog window can also generate a textures folder. For Rhinoceros 3D enthusiasts, simply importing the .skp model will reveal the material editor, where users may then navigate to and copy-paste textures found in ..AppDataLocalTempembedded_files for easy relocation purposes.

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