Portland End Table 3D model
cgtrader
Human: I created a 3D model of the Portland End Table in Maya 2018 and rendered it using Arnold 5. The object's parts are properly named. The scale is set to real-world, with measurements in centimeters. Dimensions are 50 cm wide, 62.6 cm high, and 60 cm deep. Geometrically, it uses polygonal quads and tris. I unwrapped the uvs correctly without overlapping. PBR textures were created using Substance Painter, and their format is PNG at 4096x4096 pixels. I included only one texture set. Arnold 5 maps used for rendering include Base Color, Emissive, Height, Metalness, Normal, and Roughness. Additional PBR Maps were added: Base Color, Metallic, Roughness, AO, Normal, Height, Emissive, Scattering, and Specular Level. You can access my other models by clicking on my user name or by navigating through my profile.
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