PORTLAND Armchair houses the world  3D model

PORTLAND Armchair houses the world 3D model

cgtrader

This 3D model was originally created with Sketchup 8 before being converted into all other 3D formats. The native format is .skp, while 3dsmax scenes are built in 3ds Max 2016 version and rendered using Vray 3.00. Investing in a long-lasting outdoor piece of furniture? Bet on the white armchair Portland. Made from composite material that mimics wood, this polystyrene chair requires no special maintenance. Waterproof and durable, this garden chair guarantees many long naps in the sun. This is a must-have outdoor item to acquire right away! Dimensions (cm): 102 H x 80 W x 98 D. Weight: 24 kg. To view textures on Portland, visit www.maisonsdumonde.com/FR/fr/produits/fiche/fauteuil-portland-121846.htm or reference 121846. Price is €249. A total of 1160 polygons are used in the design. To extract textures from .skp files, use one of the following methods if you have compatible software: Sketchup (Free) * Export an image as a chosen 2D file format through File/Export/2d Graphic dropdown menu option. * Alternatively, go to File -> Export -> 3D Model. Export it as COLLADA File (*.dae). Make sure 'Export Texture Maps' is checked in Options. Locate the exported .dae file and you will find all texture maps within a folder having the same name. C4D (Trial version) * Simply importing a .skp file into C4D generates a folder with textures alongside it, automatically. 3ds Max * Importing .skp to 3dsmax places texture files in ..3dsMax/scene/assets/images. Alternatively, export fbx file while choosing embed media in the export dialog window and it will generate a texture folder together. Rhinoceros 3D (Trial version) * Import a .skp file into Rhinoceros 3D, then navigate to Panels->Material editor, open up any material with a texture attached. Right click on texture name within Textures section, follow it with the three dot button at right edge to see all the textures in location AppDataLocalTemp/embedded_files. Don't hesitate to copy and paste these texture files into any desired folder location

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