
Portfolio 5 Final
sketchfab
I'm tackling my first comprehensive anatomy study, a daunting task that requires a lot of effort. I broke down the study into manageable chunks, then scaled it down to game resolution, where I refined its shape and appearance with UV mapping and texturing. Next, I sculpted the model in Zbrush, retouched its surface in Maya, assembled a skeleton and posed it in Maya, finally adding intricate textures in Substance Painter.
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