Port Gangway Set

Port Gangway Set

3docean

This is a real-world-sized model of Port Gangway created by a professional architect. Units used: Centimeters Originally created with 3ds Max 2011 TERMINAL TERRITORY – 600×450 meters 26,738 polygons, 20,924 vertices HARBOR GANGWAY – 640m (length) x 16m (height) 83,880 polygons, 94,556 vertices HARBOR DETAILS 155,974 polygons, 112,480 vertices LEVEL OF DETAIL This model is suitable for various purposes, including real-time and game use, Unity, UE4, CGI exterior visualization, and architecture. GEOMETRY The model's mesh has high quality with clean edge flow, low-poly, making it easy to add additional details or edit geometry. Geometry is carefully checked for holes, flipped normals, and overlapping polygons. All similar objects are instances, allowing for easy changes or replacements. Shell Modifier is applied but disabled for glass objects. Scene objects are organized by layers: BLD_doors BLD_floors BLD_frames BLD_gangway BLD_glass BLD_stairs BLD_structure BLD_walls ENV_street PORT_details PORT_env PORT_fences PRESENTATION IMAGES All preview images are rendered with 3.20 V-Ray. Wire images are done with VrayLightMtl + VrayDirt for geometry testing. VRayLight, VRayHDRI, and VRayCamera are included, making the product ready to render out-of-the-box. MATERIALS This model contains both V-Ray and Standard materials. JPG and PNG textures come in a separate archive. All objects are UV mapped. Materials are named properly. ADDITIONAL NOTES No third-party plug-ins are required.

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