Porsche 911 RSR 2017 3D model

Porsche 911 RSR 2017 3D model

cgtrader

High-detailed model created by the Squir team, utilizing their advanced expertise. This rendering-ready scene is perfectly suited for use in 3dsmax with VRAY. Carefully crafted and meticulously designed to thrive within 3dsmax 2015's VRAY 3.20 software environment. When working on the scene, be sure to apply all lighting setups, materials, and background configurations, specifically tailored to support 3dsmax 2015 vray3 compatibility. As a complimentary option, this high-quality model also offers support for 3dsmax 2010 format, albeit without comprehensive lightning/rendering studio configurations and basic material properties. However, other models featuring standard materials without complex shadders or background setups have been carefully crafted for 3dsmax files (3ds,fbx,lwo,c4d,obj) purposes. Given the model's 3D Max creation origins, an uncollapsed modifier stack can be conveniently accessed for the corresponding file within this suite. Should users require a lower polygon mesh variation to utilize across various software platforms, our technical support team is more than happy to assist and convert said reduction into the desired format on request. Users seeking further insights may inspect the model's available meshsmooth levels by navigating between its respective hipoly wire view settings. In fact, a total of three comprehensive 3dsmax file iterations have been prepared for the purpose of rendering: The 'set' configuration features an uncompacted setup ideal for making changes directly within the 3D Max interface. Meanwhile, 'hipoly' showcases a carefully compressed format that preserves all original modifier history to ease transitions across disparate software environments. Last but not least, 'studio' encapsulates the elaborate configurations leveraged in creating demonstration renders throughout this particular model set-up process. When deploying our provided models to external machines, please be aware of differing disk arrangements and potential texture path relocations required for optimal rendering performance.

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