Pooh wooden frame sewing houses the world 3D model

Pooh wooden frame sewing houses the world 3D model

cgtrader

This 3D model was originally developed using Sketchup 13 before being converted to every other 3D format available. Its native format is .skp, with a 3ds Max scene that utilizes the capabilities of version 2016 and has been rendered using Vray 3.00 as part of CATALOGUE 2014. This decorative frame features a small bear cub actively engaged in sewing! Titled "Vintage fashion," this little decoration will highlight a stylish note in the baby room. Emphasized by a natural wood frame, it will perfectly complete a tender Deco setting and warm environment. Explore also part Deco Embroidery. Size (cm): H 25 x W 25 x D 5.\nref 143 450, price $19.99\n\nTextures can be found within the .skp file itself.\n\nHow to extract textures from .skp files?\n\nIf you have any of the following software, it's incredibly easy! Follow the guidelines below:\n\nSketchup (Free)\n\nJust export the image as your chosen 2D file under File/Export/2d Graphic - drop down option.\n\nAnother way:\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures.\n\nC4D (Trial version is sufficient)\n\nImporting .skp file into C4D automatically generates a folder with textures next to the .skp file itself.\n\n3ds Max\n\nWhen .skp file is imported into 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file.\n\nRhinoceros 3D (Trial version is sufficient)\n\nImport .skp file into Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste the textures to any folder you like.

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