POOF NAIROBI houses the world 3D model

POOF NAIROBI houses the world 3D model

cgtrader

This 3D model was originally created with Sketchup 8 software, before being converted to every other 3D format. The native format is .skp file, while 3ds Max scene utilizes version 2016 of the software, rendered using Vray 3.00, which also powered CATALOGUE 2014. This ottoman is a 40-cm cube on all sides, measuring precisely for a comfortable and relaxing seating experience. Featuring modern patterns inspired by Eastern influences, this ottoman perfectly complements other oriental chic pouf designs. The size of this product in centimeters measures as follows: H 40 x W 40 x D 40, while its weight is approximately 0.10 Kg. Price for reference number 138103 is €89.90. Number of polygons: 173 Textures are contained within the .skp file. To extract these textures from a .skp file, follow these steps: Sketchup users can export the image as their chosen two-dimensional file format under the File/Export/2d Graphic - drop down option. Another way for Sketchup users is to go to File -> Export -> 3D Model. Then, choose the option to export the file as a COLLADA File (*.dae) and ensure that 'Export Texture Maps' is checked in the options panel. The exported file will then include a folder with all the textures stored within it. C4D users can import .skp files, and their software automatically generates a folder with the necessary textures adjacent to the .skp file. In 3ds Max, once you've imported a .skp file, the texture files are stored in ..\3dsMaxsceneassetsimages directory. You may also export an fbx file with 'embed media' option enabled (within the export dialog), so it automatically generates a folder containing the textures together with the exported fbx file. Lastly, Rhinoceros 3D users can import .skp files into their software and access material editor by clicking on Panels->Material Editor. Selecting any material featuring a texture allows you to see all the available textures - located in the ..AppDataLocalTemp/embedded_files directory - upon clicking on the three-dot button next to it. Users are free to copy-paste these textures anywhere they choose, within their folder structure preferences.

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