POOF HASSAN houses the world 3D model

POOF HASSAN houses the world 3D model

cgtrader

This 3D model was originally created with Sketchup 8 software before being converted to multiple other formats. Native format is .skp while the 3ds Max scene was created using 3ds Max 2016 and rendered using Vray 3.00 CATALOGUE 2014. The brown leather ottoman boasts impressive user-friendliness features. Its functionality as a comfortable seat makes it perfect for being placed on the floor, decorated in the distinctive North African style, made from genuine brown goat leather with measurements of 50 cm side by 30 high, making this ottoman extremely inviting to use. Other possibilities exist in its dimensions and style comparable to another well-known ottoman made entirely of brown materials. Measurements: 30 inches height x 50 width x 50 depth Weight: approximately 8 Kg. ref no.137992 Price € 99.90. Number of polygons is a mere 889. You can find textures contained in .skp file to help create and refine your work as well. In order to extract the embedded images, there are several options available using your software. With Sketchup (free version) it is quite easy to follow the instructions given: File/Export/2d Graphic -> image drop down option. Alternatively, select the COLLADA File (*.dae) format. After selecting export, go back to file location, and in the folder of that exported file you will see textures extracted in an easy-to-access manner. Those using Cinema 4D may not need any external plugins at all for their work; importing the .skp into Cinema4D does it all automatically and places a new folder with textures alongside it in the correct format, allowing seamless workflow. Using 3ds Max is just as smooth and intuitive to complete; you have several choices. Importing an skp file results in a standard procedure - your .txt files get placed directly into " ..AppDataLocalTemp/3DSMaxscene/assets/images " making it effortless access every single image file there exists. Or even choose exporting to FBX (binary version), the process automatically makes a folder containing each and every single material. The software for those who wish use Rhino 3D has got some nice tweaks of its own that aid you, also; as in the material editor panel open it then simply double click upon it in any panel on screen with textures. Press three vertical dots on an individual item's row under “ Textures “ heading once selected and all embedded items can easily found. They will then reside at ".AppDataLocalTemp/embedded_files". This can further allow them be re-directed or relocated freely anywhere one would need so.

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