
Polo Shorts 002 3D model
cgtrader
SCENE INFORMATION The scene comes from an asset scanned using photogrammetry technology. The scene has been carefully prepared for seamless integration with 3ds Max and V-Ray Next. Rendered images were achieved with the powerful capabilities of V-Ray Next, which will drive exceptional results. Though designed specifically for 3ds Max with V-Ray Next, the asset can also be used with earlier versions, albeit potentially varying results. Each image provided within this preview showcases actual render outputs, rather than artistic interpretations. Scale has been standardized in [cm], making the asset fully scalable according to real-world measurements. Users requiring further export formats, particularly in collapsed mesh, may enjoy this flexibility; please reach out for more details on how to achieve these exports. Should additional support be required beyond what is described here, users are urged to contact support personnel for guidance. DISCLAIMER While specifically tailored for seamless usage within 3ds Max using V-Ray Next materials, each component has been built around V-Ray technology. Lights and textures in this scene exclusively rely on the V-Ray toolset for an accurate representation. Notable Limitations: Directly translating settings for use across different formats may present unforeseen complications. Direct cross-software functionality testing beyond specified requirements should be approached cautiously. While efforts were made to standardize compatibility as best possible, specific user testing under unique systems or applications would naturally fall outside our responsibility. GEOMETRY Careful attention was devoted to ensure model efficiency; a stacked design was strategically condensed and collapsed where necessary, leading to optimal visual presentation. Further manipulation resulted in re-tops and the deliberate redistribution of geometric layout elements; the end product displays robust adaptability to viewer positioning. Objects found within have received named identifiers allowing users for easy discovery & organized access with customizable group structures; note this particular studio scene has excluded supplementary setups, isolating focus purely on this object alone. MATERIALS A unified thread in this rendered scenario ties all textures back together as they have each been developed using the V-Ray framework exclusively. Textures found throughout are saved to their very own zip archive ensuring access with one step & clear visual integration. Note that because of inherent limits due strictly scanning the lower regions from view are missing out map material assignments there – a known characteristic seen when handling such models scanned within specific parameters applied across entire datasets & then rendered under given linear illumination methodologies - rendering workflows do allow such work flows while giving good quality final render shots always but sometimes have slight overlapping in certain maps; even that said users could notice these types occur when they go checking their exported final output.
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