Pokeball

Pokeball

thingiverse

I designed this 3D model of a human using Blender, a free and open-source 3D creation software. My friend requested the model for use in their digital art project. The design process began with researching reference images to get an accurate representation of the human body's proportions and anatomy. I then created a new project in Blender and set up the scene with a grid and origin at the center of the model. I started by modeling the overall shape of the head, including the facial features and hair. I used a combination of basic shapes, such as cubes and spheres, to create the initial form. Then, I added more details like eyes, nose, mouth, and ears using Blender's built-in tools. Next, I worked on the body, starting with the torso and then moving on to the limbs. I used a similar technique of combining basic shapes to create the initial form, and then added more details like muscles, skin texture, and clothing. Once the main parts were complete, I assembled the model by positioning the head, body, arms, and legs in their correct locations. I made sure everything was properly aligned and proportionate before moving on to the final touches. The final steps involved adding some finishing touches, such as smoothing out any rough edges or surfaces and adjusting the lighting to get a more realistic look. After a few hours of work, the 3D model of a human was complete and ready for use in my friend's project.

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