Podium 2 3D model

Podium 2 3D model

cgtrader

Tribune podium 3D model comprises 2 individual objects - podium and microphone, each featuring its own non-overlapping UV Layout map, material, and PBR Textures set. This production-ready 3D model comes with PBR materials, textures, and a non-overlapping UV Layout map provided in the package. The model features quads-only geometries without poles or triangles/ngons. Each object's geometry is UV unwrapped, allowing users to create new textures or modify existing ones using the provided UV Layout maps as PNGs with alpha transparency. Each object, material, and texture within the package has a unique and meaningful name for easy identification and manipulation. This model was created in Blender 3D version 2.80 using Cycles/Eevee materials and then exported to OBJ and FBX formats. Materials and textures were designed using Substance Painter and are compatible with PBR, V-Ray, Unity, and Unreal engines. The model includes promo images rendered in Cycles (or Eevee) for Blender 3D version 2.80 as well as wireframe images and screenshots from the Blender 3D scene showcasing UV Layouts. The formats included are FBX, OBJ, BLEND scenes with Cycles/Eevee materials, and PNG files with alpha transparency. This model comprises 2 objects (meshes), 2 PBR Materials, non-overlapping UV Layout maps, and UV-mapped textures. UV layout maps and image textures are set at a resolution of 2048x2048 pixels, while PBR textures were made using Substance Painter. This model features polygonal geometry with quads only, no poles or triangles/ngons, and comprises 15,840 vertices, 15,836 quad faces (31,672 tris). Real-world dimensions are preserved in the scene with scale units set to centimeters in Blender 3D. All objects have a uniform scale applied within Blender 3D. Additionally, a zipped folder containing PBR textures for various rendering engines or game engines is included in the package. This model supports a range of PBR workflows including Cycles/Eevee (base color, occlusion + roughness + metallic + alpha, normal), V-Ray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal), Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal), Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal), generic PBR Spec Gloss (diffuse + opacity, specular, glossiness, normal, height), and generic PBR Metal Rough (base color + opacity, roughness, metallic, normal, height).

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