Pocket-Tactics: Core Set 7 (Fourth Edition)

Pocket-Tactics: Core Set 7 (Fourth Edition)

myminifactory

CORE SET 7: Men of Midgard Unite against Viking Raiders from the Far Horizon Welcome to the Fifth Edition of Pocket-Tactics, a Revolutionary Modular Strategy Board Game that Empowers You to Conquer Any Battlefield! This latest edition represents a major breakthrough in game design, offering unparalleled depth and complexity. As a seasoned gamer or newcomer, you'll love exploring the vast array of strategic possibilities. To Start: 1. Determine the Number of Players: Pocket-Tactics can be enjoyed by 2-5 players. 2. Choose Your Game Mode: Select from various modes, including Competitive Play, Cooperative Play, and Solo Adventures. 3. Set Up the Game Board: Assemble the modular board, featuring a unique combination of terrain tiles and feature cards. Gameplay Overview: 1. Each Player Begins with a Handful of Units and Resources. 2. Players Take Turns in a clockwise direction, executing three actions per turn: * Move: Move a unit to an adjacent tile or feature. * Assault: Engage an enemy unit in combat, using dice rolls to determine the outcome. * Deploy: Add a new unit to the battlefield from your reserves. 3. Combat Resolution: The assault phase consists of three stages: * Roll Phase: All units involved roll their OFF and DEF dice simultaneously. * Bump Phase: Players can use bumps to adjust die results, adding a layer of strategy to combat. * Re-Roll Phase: Units with support from adjacent allies or occupying favored terrain gain additional re-rolls. 4. Tally Phase: Compare the highest OFF die result against the corresponding DEF result. If the attacker's OFF result exceeds the defender's DEF result, the defender is defeated and removed from the board. Special Abilities and Features: 1. Ranged Attacks: Certain units can launch assaults from a distance, expanding their combat reach. 2. Hazards: Some terrain tiles and features contain hazards that can affect gameplay, such as Water tiles which require a successful DEF test to traverse. 3. Victory Conditions: The game ends when one player controls all features on the board or when the other players are unable to activate units. Types and Abilities: 1. Units have various types (Human, Elf, Robot, etc.) that influence their abilities and interactions with terrain effects. 2. Some units possess special abilities that can be used in conjunction with their type and terrain effects. As You Explore the World of Pocket-Tactics: * Discover new strategies and combinations of units and abilities. * Master the art of combat, leveraging your knowledge of dice rolling and unit interactions. * Challenge yourself and friends to epic battles, exploring the limitless possibilities of this modular game system.

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