Pocket-Tactics: Core Set 3 (Fourth Edition)

Pocket-Tactics: Core Set 3 (Fourth Edition)

thingiverse

This text appears to be a comprehensive set of rules for a tabletop game. Here's a breakdown of its main sections: 1. **Gameplay Mechanics**: This section explains how units move around the board and interact with each other. * Tiles that don't contain a tile may not be moved into. * Units with specific symbols on their cards can perform bonus moves or hop over enemy units. 2. **Assaults**: This section details the process of attacking an enemy unit. * The assault occurs in three phases: Roll, Bump, and Re-Roll. * Each player rolls dice to determine the outcome of the assault. 3. **Ranged Attacks**: This section explains how units with a specific symbol on their cards can attack from a distance. 4. **Deployment**: This section outlines how players can deploy new units onto the board. 5. **Types**: This section lists the different types of units and their effects, if any. 6. **Hazards**: This section describes the special effects that occur when a unit enters certain terrain tiles or features. 7. **Victory Conditions**: This section explains how a player can win the game. The text also includes several other rules and clarifications throughout: * Units with adjacent allies gain additional re-rolls during an assault. * Units occupying their "favored terrain" gain a single re-roll during an assault. * Enemy units block line of sight, except for Flying units or when making a ranged attack. * Empty spaces always block line of sight. Overall, this text provides a detailed and comprehensive set of rules for the game.

Download Model from thingiverse

With this file you will be able to print Pocket-Tactics: Core Set 3 (Fourth Edition) with your 3D printer. Click on the button and save the file on your computer to work, edit or customize your design. You can also find more 3D designs for printers on Pocket-Tactics: Core Set 3 (Fourth Edition).