Pocket-Tactics: Core Set 3 (Fourth Edition)

Pocket-Tactics: Core Set 3 (Fourth Edition)

myminifactory

This text describes the rules for a tabletop game, specifically a turn-based strategy game with miniature models and a board. The game involves moving units around the board, using various abilities and terrain effects to interact with them. Here's a breakdown of the main components: 1. **Units**: Each unit has its own rules card, which indicates its movement capabilities, combat abilities, and special features. 2. **Movement**: Units can move around the board, but some units have additional movement options based on their symbol (FLYING, FLYING with bonus moves, or ASSAULT). 3. **Assaults**: When a unit is activated to assault an adjacent enemy, both players roll dice to determine the outcome of the attack. 4. **Ranged Attacks**: Some units can make attacks against enemies at a distance, and some terrain features may affect line of sight. 5. **Deployment**: Players can deploy units from their reserves into occupied feature tiles on the board. 6. **Types**: Units have types (e.g., Human, Elf), which are referenced by certain abilities and terrain effects. 7. **Hazards**: Some terrain tiles contain hazards that can affect units when they enter or occupy them. 8. **Victory Conditions**: The game ends when one player controls all features on the board or their opponent(s) cannot activate or deploy any units. Some key mechanics to note: * Units can move, assault, and use special abilities based on their rules card. * Dice rolling is used to determine combat outcomes (OFF vs. DEF). * Terrain effects and hazards can affect unit movement and interactions. * Players can deploy units from reserves into occupied feature tiles. * The game ends when one player controls all features or the opponent(s) are unable to activate/deploy units. Overall, this text provides a comprehensive overview of the game's mechanics and rules.

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