Pocket-Tactics: Core Set 1 (Fourth Edition)
thingiverse
CORE SET 1: United Forces of the Bright Kingdom against the Clans of the Shadowed Mountains Welcome to the world of strategic combat, where armies clash and heroes rise. This core set introduces you to the basic rules and concepts of the game. **Game Components** * Game board featuring a map with various terrain types * 2 player boards for each player * 16 unit cards with unique abilities and attributes * 1 rulebook **Objective** The objective of the game is to defeat your opponent's forces by eliminating their units or capturing all features on the map. **Gameplay** 1. **Setup**: Players choose a side and place their units on the board according to the setup instructions. 2. **Turn Sequence**: On each player's turn, they perform one action: move, assault, deploy, or return a unit to reserves. 3. **Movement**: Units can move up to a certain number of spaces based on their speed attribute. Some units have bonus movement abilities. 4. **Assaults**: Players roll dice to determine the outcome of an assault. The attacker rolls red dice for offense and blue dice for defense. The defender rolls their blue dice for defense. 5. **Bump Phase**: Players can use bumps to adjust die results. Each bump can increase or decrease a single die result. 6. **Re-Roll Phase**: Players can re-roll one of their die results per ally or favored terrain. 7. **Tally Phase**: Compare offense and defense results. The attacker wins if they have a higher result. **Terrain Effects** * **Water**: A unit moving into water must succeed at a DEF test or be defeated. * **Hazards**: Some terrain tiles contain hazards that affect units when moved into. **Victory Conditions** * A player achieves victory by eliminating their opponent's forces or capturing all features on the map.
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