Plush Bunny Blue small model houses of the world  3D model

Plush Bunny Blue small model houses of the world 3D model

cgtrader

This 3D model was initially crafted using Sketchup 13, then converted to various other formats for widespread use. The native format is .skp, while a 3dsmax scene is based on 3ds Max 2016 and rendered with Vray 3.00 CATALOGUE 2014 Surrounded by this gentle little blue rabbit's tender charm, parents can soothe their baby's needs! Adorable and soft, this plush bunny companion joins the child from infancy. Petite enough to slip into stroller baskets easily, it quickly becomes the little one's favorite cuddle companion. For unique character, select the sheep stuffed Songe option. Size (cm): Height 23 x Width 19 x Depth 12\nreference: 143-062; price € 12.99\nTotal polygons used in model: 2808 All necessary textures can be located within the .skp file\nExtracting these is a simple task with several easy methods available:\nSketchup - free software to get\nTo extract your preferred texture as a 2D image, just navigate under File > Export > 2d Graphic option in your dropdown menu. Or do it like this: - First, click on the export options in Sketchup under file export options. Once there, select a new folder in exported files. The program will make all the work. For those with Cinema4D installed - or with the free trial version at their disposal.\nUpon opening .skp model with C4D you are ready to see all needed textures neatly sorted in separate folders. With 3ds Max also accessible\nSimply open the .skp file from this program, store its texture files right there: they're placed into the designated directory named 'images'. If your child loves looking at books you may enjoy making the stuffed toy a perfect fit together - or choose fbx as output type in Export Dialog. All your textures go hand in hand nicely when embedded within the model.\n As well Rhinoceros 3D, accessible to anyone with just an hour free\nOpen material editor for any file having the .skp format attached. Next thing you should do: select one and go straight away to Materials - Texture folder button press until panel shows all available choices under a button marked as (..AppDataLocalTempEmbedded\_Files.) Feel safe about your files' placement - once in any new folder it could serve you perfectly as is desired!

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