Plasticine Low-poly 3D model

Plasticine Low-poly 3D model

cgtrader

Human: This 3D model is a low-poly game-ready asset. Real scale - Units are measured in centimeters. The proportions and sizes of the object have been carefully observed and replicated as closely as possible to the real thing. A single stick measures approximately 3 x 8 x 1,64 cm. The model consists of 2800 polygons, 5104 triangles, and 2560 vertices. It is made up entirely of quadrangles and triangles. This model can be exported in a variety of formats: .blend (Mesh + material (Principled BSDF) + Textures PBR - Roughness/Metallic) - Blender (ver. 2.91.2) .tbscene (Mesh + Textures PBR) - Marmoset Toolbag 3 (Ver 3.08) .FBX (only mesh without materials) - exported from Blender. .obj (Triangulated, only mesh without materials) - exported from Blender. .glb (Triangulated, Mesh + Textures PBR (compressed in format)) - exported from Marmoset Toolbag 3. .gltf ( Triangulated, Mesh + Textures PBR - .jpg ) - exported from glTF Tools Visual Studio Code. .unitypackage (Triangulated, Mesh + Textures - .tga) - exported from Marmoset Toolbag 3 and FBX mesh from Blender. .FBX for Unity (only mesh without materials, up = Y Up). - exported from Blender. .spp (Substance Painter Project ver. 2021). The model has unwrapped UVs that are non-overlapping and manually deployed, with no inverted or overlapping polygons. Textures game-ready (2048x2048 .PNG ) - PBR Roughness/Metallic: BaseColor, Metallic, Normal, Roughness, AO(Ambient occlusion). (Textures PBR one set for the whole model,5 PNG Files - 8bit). Optional Textures game-ready (2048x2048 .PNG ) - Specular/Glossiness: Diffuse, Specular, Glossiness, Normal. (Textures Specular/Glossiness one set for the whole model,4 PNG Files - 8bit). Optional Textures baked (Additional textures baked from a high poly model), (2048x2048 .PNG ) - Curvature, Normal, Normal (Object), Height, Position, Thickness, Material ID, AO(Ambient occlusion). This model has been rendered in Marmoset Toolbag 3 and Blender Cycles - 2 images. If you need a high poly mesh, write to me.

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