Plastic basket 3D model

Plastic basket 3D model

cgtrader

Human: Plastic basket 3D Model. Production-ready 3D Model, with high-quality PBR materials and textures, plus a non-overlapping UV Layout map included in the package. Quads-only geometries used (no triangles or n-gons). Easily customizable: UV-unwrapped geometries allow you to create new Textures (or modify existing ones) using the provided UV Layout maps as PNG files with alpha channels. Each Object, Material, and Texture has a unique, meaningful name. Made in Blender 3D 2.80 (Cycles / Eevee materials), then exported to OBJ and FBX; materials and textures created in Substance Painter, optimized for PBR, V-Ray, Unity, and Unreal. PROMO IMAGES: the first image rendered in Cycles (or Eevee) for Blender 3D 2.80; find 11+ promo images in this description: nr. 1-2-3-4-5-6 rendered in Cycles (Blender 3D 2.80) nr. 7-8 are wireframe images; nr. 9-10 are screenshots from the Blender 3D scene, showing the UV Layout; other images: UV layouts (at least one). Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles / Eevee materials); other: PNG files with alpha channels. 1 Object (mesh), 1 PBR Material, UV-unwrapped and mapped Textures. UV Layout maps and Image Textures resolutions: 2048x2048; PBR Textures made with Substance Painter. Polygonal, QUADS ONLY; 77,730 vertices, 78,304 quad faces (156,608 triangles). Real-world dimensions; scene scale units: centimeters in Blender 3D (Metric with 0.01 scale). Uniformly scaled Object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: a zipped folder containing the PBR Textures set for various rendering engines or game engines! Cycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha (in a single PNG file), normal); Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal); Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal); Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal); generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height); generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height); you can edit the Textures or import the FBX/OBJ file along with your preferred Textures set in your 3D Modeling software or game engine and link them together to get a production-ready asset! IMPORTANT: Main renderings made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR Environment Texture Image not provided in the package!

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