Planks Weathered Low-poly  3D model

Planks Weathered Low-poly 3D model

cgtrader

All production previews were finalized utilizing Blender 2.8 in conjunction with Cycles rendering technology and the Principled BSDF shader model. Rendering setup leverages a massive 16384x8192 HDRI image lighting map, conveniently provided for use.\nTextured models are specifically optimized for efficient rendering solutions employing physically-based Metalness or Specular workflows.\nTo maximize aesthetic detail, level four subdivision has been successfully applied to each geometry model. Highly detailed renders utilize albedo, roughness and vector displacement maps with optimal settings. GEOMETRY Provided geometries take the form of meticulously crafted low poly meshes, carefully subdividable up to a level six sculpt accuracy for the unveiling of subtle details on displacement maps. Designed models offer flexibility between performance and precision, catering perfectly to diverse needs. Each model is geometrically centered around its origin point. Models maintain accurate real-world scale measurements, adhering strictly to units of centimeters.\nEvery mesh comprised solely of polygonal quads minimizes unwanted angles and edge conflicts. With a strict no pole rule where poles do not exceed five edges in length.\nThe specified displacement distance for all provided geometries: 1.0 cm.\nUnfolded models consist of linearly formatted UV coordinates.\nTEXTURES Photorealistic images comprised in ultra-high resolutions of 8192x8192, with a detailed EXR color model for precise accuracy and clarity.\nTo cater to the vast diversity of specific textures found on different surfaces each UV mapping undergoes a thorough inspection and custom setup, aiming to optimize the maximum useable space within models while offering the greatest possible potential for further texture refinement, keeping the layout straightforward and minimally distorted.\nEach provided model is guaranteed not to distort under linear uv transformations as borders have been carefully set for seamless subdivision processing. UV Smoothing has not been enabled; this was done on purpose, and so all your rendering outputs are kept crisp.\nA well-distributed network of quads on evenly proportioned polygon grids maintains even subdivision quality and prevents significant distortions. For these properties the linear maps will work perfectly within models for their entirety. Within your original blender 2.8 environment scenes you'll have already loaded into textures the necessary elements: Albedo, Roughness, Displacement, Specular maps.\nWithin separate archives available upon download are a variety of additional necessary images provided free for further processing requirements as they are:\nVector maps\nNormal mapping maps for optimal performance and high subdivision.\nThe rendering is solely done without utilizing 3rd-party plugins for added authenticity to final models within this set created entirely in Blender 2.8 with full fidelity. Please do share your thoughts with us by providing constructive feedback, it helps a great deal when aiming for quality product release in alignment with end user demands, we will proceed using the insights gained from actual reviews, constantly optimizing the product according to provided critique in order to deliver more than before the expected result. Thank you.

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