
Plague Mask
sketchfab
The model is derived from freely accessible reference images, utilized as a basis for creation. In the software Autodesk Maya, the process of modeling and retopology was executed to refine the shape. The simulation of cloth was achieved using Marvelous Designer, where intricate details were woven into the fabric. Subsequently, sculpting was performed in Zbrush, allowing for precision control over the texture and form. Lastly, Substance Painter was employed to apply a realistic material appearance, bringing depth and dimension to the overall design.
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