
Pizza cutter on cutting board
3docean
Pizza Cutter on Cutting Board 3D Model. This model consists of two individual objects, each with its own non-overlapping UV Layout map, Material, and PBR Textures set. It's a production-ready 3D Model, complete with PBR materials, textures, and a non-overlapping UV Layout map provided in the package. Quads-only geometries (no tris/ngons) ensure smooth modeling and easy customization. The model's UV-unwrapped geometries allow for new Textures to be created or existing ones modified using the provided UV Layout maps (as PNG with alpha). Each Object, Material, or Texture has a unique, meaningful name for easy identification and modification. Made in Blender 3D 2.80 (Cycles / Eevee materials), then exported to OBJ and FBX; materials and textures created in Substance Painter, optimized for PBR, V-Ray, Unity, and Unreal. PROMO IMAGES: Eleven+ promo images are available, including rendered images in Cycles (Blender 3D 2.80), wireframe images, screenshots from the Blender 3D scene showing the UV Layout, and UV layouts. Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles / Eevee materials); other: PNG with Alpha. The model consists of two Objects (meshes), two PBR Materials, UV-unwrapped geometries, and UV-mapped Textures. UV Layout maps and Image Textures resolutions are 2048x2048; PBR Textures made with Substance Painter. Polygonal, quads-only (no tris/ngons); 12144 vertices, 12124 quad faces (24248 tris). Real-world dimensions; scene scale units: cm in Blender 3D (Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: a zipped folder containing the PBR Textures set for various rendering engines or game engines! Cycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha (in a single PNG file), normal); Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal); Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal); Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal); generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height); and generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height). You can edit the Textures or import the FBX/OBJ file along with the desired Textures set in your 3D Modeling software or game engine to create a game/production-ready asset! IMPORTANT: Main renderings made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR Environment Texture Image which is NOT provided in the package. Sketchfab 3D preview: https://sketchfab.com/3d-models/pizza-cutter-on-cutting-board-5c2f7a6a6b454e88b4f8bde9
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