Pirates Flags Collection

Pirates Flags Collection

cgtrader

The Collection boasts the most iconic Pirate Flags, showcasing renowned names such as Edward Lowe, Francis Spriggs, and Jack Rackham, aka Calico Jack. All vibrant sections are carefully stitched together with intricate details like folds and wrinkles along every seam to achieve the most lifelike fabric effect possible. This Pirates Flag model is tailor-made to enhance your 3D scenes, whether based on fact or fiction, giving you a realistic and authentic pirate atmosphere in no time. This particular 3D model uses subdivision surface rendering for the smoothest possible lines and can be used flawlessly with games, animations, or movies using this versatile tool. It's optimized specifically to deliver exceptional results in low poly models, so game developers will love working with it! Each part of the material has been carefully prepared for PBR (Physically Based Rendering) rendering, resulting in a super-realistic pirate look. Built originally with Blender 2.80 and beautifully rendered using Eevee's state-of-the-art engine. Subdivision-ready means it adjusts perfectly well even after detailed modeling to make its surface much smoother and easier on the eyes. Below are all details you'd want for that precise scene building: Specifications • Number of objects: 6 • Total number of polygons: 2484 (this model has very less vertices and can help games render faster) • Can work in both game mode and low-poly with the subdivision feature. Animated Version Number of total parts/segments created - only one object here: Number of textures or materials- a grand number -1! Number of lod layers in the file. Animation features 5 movements (this range allows flexibility for a range, such as an animal) Rigged : YES Can Loop. No physics were included. Action: Simple with frame- 138 , more dramatic one using a little less frame length 575 All Static parts (Non-Move) included below: Spec: Number of segments here too - Five Total Number - in three models : Poly -2480 & LOD's for each segment is just Two! Number of lod (layers) to render in each object Texture format- only a single. (for same quality in each) Export formats Export the model directly, so its available everywhere. In a standard size , no extra parts, scale maintained at a normal setting so all details stay. Textures format included is: PNG Total Size - two times what usual files need - to create perfect look: 2048x 2564 Textures of this kind: Diffuse Metal , Roughnes Norm, Direct X OpenGL- with no difference here, High and also AO for added effect (Anti occlusion ) .

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