PIRATE child ream peg houses the world  3D model

PIRATE child ream peg houses the world 3D model

cgtrader

This 3D model was originally designed with Sketchup 13 and then converted into every other 3D format available. Native format is .skp, 3ds Max scene is created using 3ds Max 2016 software, rendered using Vray 3.00, Catalogue version is 2014. Fun and original, this wooden wall hook takes the form of a boat oar, providing convenience for hanging baby gear and business tools alike. Equipped with two fasteners on the back, it allows you to hang objects with ease, designed to impress with attention to detail. This wall hook will add a touch of color and vibrancy to any room where your little sailor spends time. It's the perfect beach spirit-fueled decoration to inspire kids. Specifications (in centimeters): Height - 15 cm x Width - 80 cm x Depth - 2 cm Weight: 2 Kg Price: €29.00, Ref ID 135679. The 3D model contains 259 polygons. You can find the textures within the .skp file itself. Here's how to extract the textures from a .skp file: If you have Sketchup, it is easy to export them. Just go to File -> Export and select the 2D Graphic option under the dropdown menu. This will export an image of your choice in a format like JPEG or PNG. Another way: go to File -> Export -> 3D Model. Select COLLADA file (*dae) from the options, and make sure to check the Export Texture Maps box. Go to the location where you exported the file and navigate to the folder with the same name as your file - there should be all of your textures inside. If you have Cinema 4D software (the trial version is sufficient), importing a .skp file automatically creates a folder with textures adjacent to the file itself. 3ds Max users can import a .skp file into their program, which stores texture files in a directory named ".\AppDataLocalTempassetsimages". To also export fbx files with embed media option enabled, go to File -> Export and click on Options - you will then be able to save textures as part of your export. Rhino 3D users can import .skp into Rhino software (with trial version working well). They need to open Material Editor (Panel menu, followed by Material) - and any material having a texture should reveal its file in Textures area; clicking on the texture name lets them explore their .AppDataLocalTempembedded_files folder for it. The users can simply copy/paste these textures into folders wherever they please.

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