PIRATE child firm library houses the world 3D model

PIRATE child firm library houses the world 3D model

cgtrader

This 3D model was originally crafted using Sketchup 13 before being converted into various other formats. Native format is .skp with 3dsmax scenes rendered using Vray 3.00. This charming bookcase is perfect for decorating your child's room with a pirate theme. The cabinet consists of six units featuring three printed lockers for toys, books, and stuffed animals. You can easily move and organize the lockers to suit your preferences. Decorative patterns are printed on both pots and slots for handles. Be sure to explore our ocean-themed library for more design inspiration. Specifications include a height of 70 cm x width of 105 cm x depth of 30 cm, weighing in at 28 kg. Reference number is 135684 with a price tag of €147.50. The model consists of 96 polygons. You can locate the textures within the .skp file by following these steps: If you possess one of the following software programs, extracting textures becomes an effortless task: Using Sketchup (free) Simply export your chosen image as a 2D file via File/Export/2d Graphic – selecting the preferred file type from the drop-down option. Alternatively Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file and ensure that Export Texture Maps is checked. The exported file location will contain a folder with all the textures. C4D (even the trial version works) Importing the .skp file into C4D automatically generates a folder containing textures adjacent to the .skp file. 3ds Max Upon importing the .skp file, 3ds Max stores texture files in the ..\3dsMaxsceneassetsimages directory. You can also export an fbx file with the embed media option selected (in the export dialog window), resulting in a folder of textures generated together with the fbx file. Rhinoceros 3D (the trial version is sufficient) Import the .skp file into Rhinoceros 3D, then open the material editor (Panels->Material editor). Select any material that features a texture on it. Click on the texture name in the Textures section and click the three-dot button to access all textures located in the ..AppDataLocalTemp/embedded_files directory. Feel free to copy and paste the textures to your desired folder location.

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