
Pirate Captain Xala
sketchfab
I sculpted Xala in Zbrush, then brought her into Maya where she underwent a thorough retopology process, followed by UV unwrapping, and finally rigging.\nAfter completing the retopology and UV unwrapping tasks, I baked in all the intricate details before importing them into the Substance suite.\nThere, I crafted the texture maps that would bring Xala to life.\nNext, I posed her in Maya using a basic rig I had created earlier and imported the result into Sketchfab for sharing.
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