
Pirate Bust
sketchfab
I crafted this 3D Pirate Bust model using ZBrush, where I originally sculpted it, before importing it into Maya to achieve a low poly count via quad drawing. Next, I transported the model into Substance Painter, where I successfully baked the high poly details onto its lower-poly counterpart. After that, I meticulously textured and rendered the scene with IRay's advanced capabilities. The concept art that inspired my model was skillfully created by renowned sculptor Andy Bergholtz.
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