
Pirage Flag - Henry Every Low-poly 3D model
cgtrader
The 3D model of Henry Every's Pirate Flag, a banner used during his pirate adventures along the South African coast from 1694 to 1696 in the Atlantic and Indian Ocean. This flag design features two striking color variations - bold red and black, mirroring Henry Every's actual use of the flag. High-quality colored components are expertly joined at seams with precision details including wrinkles and folds, ensuring a life-like fabric texture. Ideal for incorporating pirate-themed narratives, whether factual or fictional, into your 3D projects, this flag model perfectly complements any gaming environment or film by utilizing subdivision surfaces to deliver smoother lines. With PBR rendering capability in place, this design effortlessly adapts to diverse visualization settings. Initially created using Blender 2.80 and showcased with Eevee, our low-poly flag is a seamless blend of aesthetics and technical performance. Detailed Specifications: - **Main Flag Objects:** 6 items - **Polygons:** Totaling 2484 polygon points for an ultra-realistic effect - **Render Compatibility:** Compatible with both subdivision and Eevee (and ready to render in Cycles too!) Animated Assets: - **Items for Animation:** A singular element - **Polygons in Animations:** This one element totals a mere 36 polygons for precision control - **Material Application:** Consistently utilized is just 1 specific material across all objects. - **Variety of Renders and Views: No** Actions and Controls for Customizing Animation: - Fully articulated and armature-driven design ready with natural poses as well as relaxed and still animations at the press of a button, this pirate flag animation takes into account over hundreds of frames (a complete animation of approximately 138 seconds, alongside nearly triple that period in other actions) - Loops freely with just one simple push - the full sequence of a flag unfurling will start automatically. Assets in Still Form: - Number and Size: In its base model state this 3D object totals an exact number of objects of **5** total with about approximately equal poly-point divisions to form three completely identical representations. Total polygon point for static asset, is at any time 144/576, though materials are utilized across every instance for both appearance consistency as well. Static assets in export-friendly formats include: - **Poly count optimization using LoDs:** To support low-end device users it supports optimized and more resource-efficient Low Poly options to provide improved render times Supported formats and versions available: - In game useable with either FBX (or CFX as an add-on format). - As is Collada supported. For simple projects that want a seamless transition, .OBJ for static models. - Textures for exporting purposes can include **1 material applied across all objects with 4 unique materials used: Diffuse, Normal & Metallic + Roughness** Exportable files are in GLTF. Materials included will export as: - Single materials: Material name provided within PNG format Details and Key Points about Design **Real-life Dimension and Structure** This product utilizes real-life scaling to capture each of these design details for optimal realistic effect on any surface used during game or scene build To provide user convenience in creating 3D model scene scenes that need this texture style: Object hierarchy will keep each of its models together by groups File Information: Note, in exported folder named “Textures” and not including file folders here (exported model file do however include these). PNG is included. Files created by user as required may or may require to edit and customize it but is still supported
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