
Piper Aerostar 700 3D model
cgtrader
Archive contains: 3DMax2020, 3DMax2017, obj and fbx files Maps (Gpeg) Layered PSD maps of body object and cockpit allow easy changes to bump map or other maps of body or rcockpit shader, except diffuse. Preview renders show details. Scene contains: One UVW unwrapped plane with detailed exterior and interior. Environment objects, cameras, lights or animation keys are not included in the scene. Corona renderer 4 is used. Other information: Three types of coloring are available. To change the coloring, copy all maps from Skin_01/02/03 folder and paste them into Maps folder with replacement. Rigged movable parts are animated and wired to Body_(Root_Controller)_(UV01) object in .max format, allowing easy control over moving parts and lighting. (See screenshot in preview) Chassis reacts to ground contact. (See animation) One plane is included in the scene with recommended maximum polygon number (LOD0-840k). Polygon number can be adjusted using OpenSubdiv modifier in stack of different models. Some modifiers are instanced, making work faster. Use only Body_(Root_Controller)_(UV01) for moving and rotation of all planes. All objects are linked to it.
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