
Pipe Room level
sketchfab
I designed a comprehensive level for a game from scratch. The entire area is a massive puzzle where players must sequence the pipes correctly to fill up the glass tank with water, requiring precise planning and execution. One of the most challenging yet satisfying tasks I undertook was integrating this puzzle into the game engine, bringing it to life with proper lighting that added depth and immersion to the level. Every aspect of the level, from its intricate design to its visually appealing textures, was crafted using Blender for 3D modeling and Photoshop for texturing.
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