
PIPE-003 Low-poly 3D model
cgtrader
Creating 3D models from pipelines is a complex process. To accomplish this, we start by including several key textures within the system. The main elements include Albedo values that describe the primary colors of an object's surface, and Alpha channels used to set opacity levels in scenes. In addition, Ambient Occlusion maps define how dark shadows fall onto various surfaces based on their geometry and surroundings. Next up are Cavity texture types designed specifically for defining areas within a model where ambient light struggles to reach due internal features like holes or cavities found inside. Additionally Diffuse maps contain colors indicating an object's color without considering its reflective qualities. Displace values alter how tall something stands while preserving general form as reference remains untouched at some places – effectively altering vertical height only certain spots throughout existing geometry which doesn’t get changed elsewhere; emissive signifies any parts giving out light independently from other surroundings’ impact – giving bright areas when nothing should glow otherwise normally due darkness usually absorbing every single bit without exceptions left over somewhere nearby...
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