Pink storage bin TONIC houses the world 3D model

Pink storage bin TONIC houses the world 3D model

cgtrader

This 3D model was originally built with Sketchup 13 and then converted into all other 3D formats. Its native format is .skp, while 3dsmax scene uses 3ds Max 2016, rendered using Vray 3.00 Catalogue rose from 2014 to fill her cupboards? Young voters show their preference! This spacious wooden locker brings order and color to his room. This locker also comes equipped with a label holder for those who pay attention. Paired with the red record cabinet, it adds extra storage space, which can be combined with a shelf library or gray base cabinet Tonic. Dimensions (cm): H 37 x W 45 x D 35 Weight: 0.10 Kg\nRef. 143368, price € 34.99\nTriangles: 89 \n\nTextures are stored in .skp file\n\nTo extract textures from .skp file?\n\nIf you have one of the following software, it's easy. Follow these guidelines:\n\nSketchup (Free)\n\nSimply export the image as your chosen 2D file under File/Export/2d Graphic - dropdown option.\n\nAnother way to do it:\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures.\n\nC4D (A trial version is enough)\n\nImporting .skp file into C4D automatically generates a folder with textures next to the .skp file.\n\n3ds Max\n\nWhen .skp file is imported into 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can find textures there too. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file.\n\nRhinoceros 3D (A trial version is enough)\n\nImport .skp file into Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste the textures to any folder you like.

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