Pink crib Sky HEART Maisons du monde 3D model

Pink crib Sky HEART Maisons du monde 3D model

cgtrader

This 3D model was originally designed with Sketchup 14 and then converted into multiple formats for maximum compatibility. Native file format is .skp, while 3ds Max scene uses version 2016, rendered using Vray 3.00. The product being offered features a real princess bed with an elaborate canopy constructed from two soft pink cotton curtains. The ivory metal canopy takes the shape of a royal crown adorned with numerous sparkling pink rhinestones and features a heart in its center. Easy to install, this Deco attaches directly to the wall above the bed, securing it in place while holding both curtains neatly on either side. Additionally, discover the enchanting child bed Eglantine with its four posters. Dimensions: 25 cm (height) x 70 cm (width) x 30 cm (depth). Weight: approximately 3 kg. Product ref.: 135086 Price: €59.00 Model specifications include a total of 25638 polygons. To locate textures associated with this model, navigate to the .skp file and explore its contents. Users with Sketchup, C4D, 3ds Max, or Rhinoceros 3D software can easily extract these textures using their respective tools. The procedures for extracting textures are detailed below: Sketchup: Export your preferred 2D image under File -> Export -> 2d Graphic, then follow the subsequent prompts. Alternatively: Go to File -> Export -> 3D Model and select COLLADA file format. In the export options window, be sure that "Export Texture Maps" is selected. Navigate to the exported folder location; there you will find a folder containing all associated textures. C4D: When importing .skp into C4D, a folder with embedded textures will automatically appear alongside the imported model file. 3ds Max: When .skp files are imported into 3ds Max, texture files are saved to ..3dsMaxsceneassetsimages. Users can also export an FBX file using "Embed Media" option. Upon exporting, a folder of associated textures will be generated alongside the FBX file. Rhinoceros 3D: Import .skp into Rhinoceros and open Material editor ( Panels->Material Editor). Select any material featuring textures on it. Next, click on the texture name within Textures section, followed by clicking the three-dot button to locate embedded textures stored in ..AppDataLocalTempembedded_files. Users are welcome to copy or paste textures to any desired folder.

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