Pink ColonneDEKALE houses the world 3D model

Pink ColonneDEKALE houses the world 3D model

cgtrader

This 3D model was originally crafted with Sketchup 8, then effortlessly converted into all other 3D formats at will. Native format is .skp; 3ds Max scene utilizes 3ds Max 2016 version, rendered with Vray 3.00. CATALOGUE 2015 Ref. 146925 Dimensions (cm): H 150 x W 41 x PR 12 Weight: 0.10 Kg A versatile storage column that combines the functionality of pink and white to optimize your space perfectly. The 2 removable racks within and a secure door provide ample storage, plus the bonus deco feature is a glowing button designed to bring warmth and personality to any home! We recommend pairing this sleek storage unit with its matching series companion for optimal results.\nRef: 146925 Price: € 149.90\nPolygons: 81\n\nFind accompanying textures within the .skp file - a valuable asset at your fingertips. Follow these simple steps to unlock and export them effortlessly:\n\nWith Sketchup (completely free):\n\nEasy as pie, simply click File/Export/2d Graphic, then choose your desired output.\n\nAnother effortless way:\n\nSelect File -> Export -> 3D Model, convert the .skp file to COLLADA (.dae) format. In the export options menu, make sure that Export Texture Maps is enabled; you will find all texture maps neatly stored in a corresponding folder alongside the exported .dae file.\n\nUsing C4D (even just the trial version):\n\nA built-in convenience! Simply import your .skp file to Cinema 4D and automatically generate textures within an associated folder, next to the original .skp file.\n\nIn 3ds Max:\n\nWhen you load a .skp model into Autodesk's powerful scene editing suite, texture files get stored in a convenient location: ..\3dsMaxsceneassetsimages. You can locate them easily and move them as desired. Alternatively, exporting your model with 'embed media' enabled generates textures alongside the exported FBX file.\n\nFor Rhinoceros 3D (even using just the trial version):\n\nWhen you load your .skp into Rhinoceros 3D's scene, head to Panels -> Material editor and open up any material showing a texture on it. Simply click that material name (Textures), then click those three little dots to discover where all those hidden textures lie - located safely within ..\AppDataLocalTempembedded_files for easy copying or pasting elsewhere as desired!

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