Pink child VICTORINE convenient houses the world 3D model

Pink child VICTORINE convenient houses the world 3D model

cgtrader

This 3D model was originally crafted with Sketchup 8 and then adapted for various 3D formats. Native format is .skp, while a 3ds Max scene is in 2016 version and rendered using Vray 3.00. Reference 150529, dimensions (cm) are H 90 x W 80 x PR 44. Weight is 24 kg. This beautiful wooden chest will look lovely in the nursery due to its pink color. It features a tray with edges and convenient storage, including three baskets and two large drawers. The deco detail consists of the 3 little wicker baskets. Our recommendation: complement this romantic atmosphere by adding a tonal barrel from the same collection. Ref: 150529, price €249.90. Polygons total are 487. Textures can be found in the .skp file. How to extract textures from the .skp file? If you have any of the following software, it is easy to follow these guidelines provided: Sketchup (Free) Just export the image as your chosen 2D file under File/Export/2d Graphic - drop-down option. Another way: Go to File -> Export -> 3D Model and export as a COLLADA File (*.dae) file. Click on the Options button and ensure that Export Texture Maps is checked. Go to the exported file location in the directory. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is enough) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When .skp file is imported into 3ds Max, it stores texture files in ..3dsMax/scene/assets/images. You can find textures there. Additionally, you can export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp file to Rhinoceros 3D. Open material editor (Panels -> Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all textures, which should be in ..AppDataLocal/Temp/embedded_files directory. Feel free to copy and paste the textures to any folder you like.

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