Pink child PASTEL convenient houses the world 3D model

Pink child PASTEL convenient houses the world 3D model

cgtrader

This 3D model was originally built with Sketchup 13 before being converted to all other 3D formats. Native format is .skp 3dsmax scene was created using 3ds Max 2016 version, rendered with Vray 3.00 From the 2014 Catalogue Classic-style wooden commode child is ideal for storing all of the baby's belongings. With 3 large drawers, this chair adapts a simple design to accompany your child throughout long periods. In a room full of sweetness, this cabinet fits perfectly with other furniture in the Pastel collection Discover also the convenient Ines pink child Size (cm): H 85 x W 90 x D 45 Weight: 28 kgRef: 135254 Price € 227.50 Polygons: 413 Textures can be found within the .skp file If you possess any of the following software, it is effortless. Follow these instructions provided Sketchup (Free) Simply export the image as your chosen 2D file under the File/Export/2d Graphic drop-down option Another method Go to File -> Export -> 3D Model. Export it as a COLLADA File (.dae) file. Click on the Options button and make certain that Export Texture Maps is checked. Visit the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures C4D (Trial version is enough) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file 3ds Max When .skp file is imported into 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can locate textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file Rhinoceros 3D (Trial version is enough) Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Choose any material that features texture on it. Click on the texture name (in the Textures section), click on the three dot button. You can now view all the textures; it should be in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures to any folder you desire

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