Pink child armchair PASTEL houses the world 3D model
cgtrader
This 3D model was originally created with Sketchup 14, then converted to various other formats, each retaining its unique native features. Its original file format is .skp, while 3ds Max scene operates on a 2016 version rendered using Vray 3.00 Catalogue, all with a distinctly feminine touch - everything is in pink! This chair invites children, particularly young girls, to come and relax with their favorite books or games. Made with comfort in mind, its soft fabric mimics the curves of an elegant club chair. Not only does this design look great, it's also functional: its cover can be completely removed for easy cleaning, thanks to special anti-stain treatments that keep it looking new. This beautiful armchair brings a touch of sweetness and playfulness to any room. For a romantic atmosphere, pair this piece with other furniture items from the Pastel collection. Details: 72cm high, 76cm wide, 69cm deep, weighs 13kg Price: €147.50 Polygons: 3118 To extract textures from .skp file, follow these steps: Sketchup (Free) Simply export the image in your chosen 2D format via File/Export/2D Graphic - pick the option you like! Another way: Export it as a COLLADA file (*.dae) under File -> Export -> 3D Model. Check that "Export Texture Maps" is on in Options, then locate the exported folder, which should contain all the textures inside. C4D (A trial version will do!) Import .skp file into C4D and it'll automatically generate a folder with all the textures right next to the .skp file. 3ds Max If you import a .skp file, all the texture files will be saved in ..\3dsMax scene\assets\images You can also export an fbx file with "embed media" checked (in the export dialog window) and it'll generate a textures folder together with the fbx file. Rhinoceros 3D Import .skp into Rhinoceros 3D, then open up material editor (Panels -> Material editor), select any material that's got a texture on, click the texture name in Textures section and press the three dot button to see all the textures; they should be in ..\AppDataLocalTemp/embedded_files Feel free to copy and paste the textures anywhere you like.
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