
Pills 05 3D model
cgtrader
Human: Geometry: Units: Metric Polygons: Four hundred fifty-six thousand seven hundred sixteen Vertices: Five hundred nineteen thousand five hundred seventy-one Triangles: Zero Quadrilaterals: Four hundred fifty-six thousand seven hundred sixteen N-Gons: None Outliers: No vertex exceeds connection density. Object: Physical attributes: Thirty-five centimeters in height by forty-four centimeters in length by fifteen centimeters in width Scale models: One hundred eight unique sections Surface materials: Single Manipulated surfaces: Transformation present; manipulation confirmed via geometric algorithms Surfaces utilized: Model files OBJ and FBX incorporating PBR (Physically Based Rendering) high-definition 4K textures Base color: primary pigment exhibited by each surface Light effect (Glow): supplementary radiance attributed to the subject matter, adding emphasis Metal percentage (Metallic): indicative of surface reflectivity, where one implies mirror finish Opacity mapping: layering visual components on or in front of another for layered composition Normal map information: subtle 3D visual cue emphasizing minute details in rendered textures Roughness control (Roughness): adjustable texture complexity; more equals higher complexity Textures generated using specialized 3ds Max PBR workflow, high-definition images encoded within: Base diffuse surface coating Surface reflectivity percentage Metallic highlights presence Specular luster, shiny areas or bright spots Surface mapping, depth clues (Normal)
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