Pillar with baked Zbrush details
sketchfab
First-time bakers often struggle to transfer high-poly details to low-poly models, but one user found success using Zbrush to create intricate maps and xNormals to bake them onto a lower-resolution mesh. However, some Zbrush details proved too aggressive, causing aberrant effects on sharp-edged areas like the model's apex and base corners.
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