Pigtail eye screw 3D model
cgtrader
Human: Pigtail Eye Screw 3D Model. Production-ready 3D Model, with PBR materials, textures, non-overlapping UV layout map provided in the package. Quads-only geometries (no tris/ngons) ensure a seamless experience. Easily customizable: UV-unwrapped geometries allow you to create new Textures or modify existing ones using the UV layout maps provided in the package (as PNG with alpha). Each object, material, or texture has a unique and meaningful name for easy identification. Made in Blender 3D 2.80 (Cycles / Eevee materials), then exported to OBJ and FBX; materials and textures created in Substance Painter, optimized for PBR, V-Ray, Unity, Unreal. PROMO IMAGES: Eleven promo images showcase the model's capabilities: 1-6 rendered in Cycles (Blender 3D 2.80) 7-8 are wireframe images 9-10 are screenshots from the Blender 3D scene, displaying UV layout Additional images include UV layouts Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles / Eevee materials); other: PNG with Alpha. 1 Object (mesh), 1 PBR material, UV-unwrapped (non-overlapping UV layout map provided in the package); UV-mapped textures. UV layout maps and image textures resolution: 2048x2048; PBR textures created with Substance Painter. Polygonal, QUADS ONLY (no tris/ngons); 20586 vertices, 20582 quad faces (41164 tris). Real-world dimensions; scene scale units: cm in Blender 3D (Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: a zipped folder containing PBR textures for various rendering engines or game engines! Cycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha in a single PNG file), normal Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal) Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal) Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal) Generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) Generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height); use it in Eevee for Blender 3D 2.8 too. Main renderings made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR environment texture image not provided in the package!
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