PICADILLY white sofa 4 seats Maisons du monde 3D model

PICADILLY white sofa 4 seats Maisons du monde 3D model

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This 3D model was originally created with Sketchup 13 before being converted into various other 3D formats. Its native format is .skp, while the 3ds Max scene is based on version 2016 of the software, rendered using Vray 3.00. If you're searching for a white sofa that offers the comfort of a padded leather sofa, be drawn in by the charm of the 3-seater Picadilly sofa. This impressive white leather sofa will be at home in either a modern or classic interior and enhance your decor. Soon, this beautiful white sofa will become an accomplice to many pleasant evenings. To add some color to your living room, try pairing it with the red sofa from the same collection. Dimensions are: H 80 x W 259 x D 95 Weight is approximately 56 kg The reference number is 117557, and the price is € 1,490.00 In total, this model contains 7234 polygons If you need to extract textures from the .skp file, don't worry - it's easy with certain software tools: Sketchup (completely free) allows you to export the image as your preferred 2D file by navigating to File -> Export -> 2D Graphic and choosing the desired format. Another way to achieve this is by going to File -> Export -> 3D Model, selecting a COLLADA file (*.dae) as the export option, and ticking 'Export Texture Maps'. This will result in a folder containing all textures appearing alongside the exported file. Alternatively, you can import the .skp file into C4D using the trial version of the software (trial versions are more than sufficient), which automatically generates a folder with textures next to the original .skp file When importing the .skp file into 3ds Max, the texture files will be stored in the ..\3dsMax\scene\assets\images directory. If needed, you can also export an fbx file by selecting 'Embed media' in the export dialog window, which automatically generates a folder containing textures alongside the exported fbx file Finally, importing .skp into Rhinoceros 3D (again, using just the trial version) opens up access to the texture files stored in ..AppDataLocalTemp/embedded_files. Simply open the material editor by navigating to Panels -> Material editor and then select any material that contains a texture on it; click on the texture name, followed by the three-dot button, and you will find all textures. Don't forget, you're free to copy and paste the textures into any folder of your preference.

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