
PHOTOPHORE MIRIA ORANGE houses the world 3D model
cgtrader
This 3D model was originally designed using Sketchup 13 before being converted to all other major 3D formats. Native format is .skp, while the 3ds Max scene is a version compatible with 2016, rendered with Vray 3.00 Ref. 146176 Dimensions are as follows: Height 28 cm, Width 21 cm and Projection 21 cm. Weight of the model is 2 kg. Experience a cozy ambiance in the light of a candle in the lantern MIRIA glass from a height of 28 cm. Close-up deco stained glass design of this orange candle creates a warm atmosphere perfect for winter evenings. Also available in purple.\nref 146176 Price: ⬠24.99\nPolygons: 3681 \n\nTextures can be found inside the .skp file\n\nHow to extract textures from the .skp file?\n\nIf you have any of the following software, it's quite easy. Follow these guidelines provided:\n\nSketchup (completely free)\n\nJust export the image as your choice of 2D file under the File/Export/2d Graphic drop-down option.\n\nAnother way:\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures.\n\nC4D (even just using a trial version will do)\n\nImporting .skp file into C4D automatically generates a folder with textures next to the .skp file.\n\n3ds Max\n\nWhen importing the .skp file into 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can find these there too. Additionally, you can export an fbx file with embed media option selected (in the export dialog window), so it automatically generates a folder of textures along with the fbx file.\n\nRhinoceros 3D (even just using a trial version will do)\n\nImport .skp file to Rhinoceros 3D. Open up the material editor (Panels->Material editor). Select any material that has texture on it. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, and it should be located in the ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste the textures to any folder you like.
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