
Photogrammetry Furby Model
sketchfab
I created my first photogrammetry model for a group assignment, which involved capturing 360-degree photographs of the subject using a variety of techniques. Next, I used Meshroom to generate a detailed mesh from the images, then refined it further by retopologizing the mesh in Maya, ensuring a smoother and more realistic representation. After that, I baked the base texture and normal map from the high-resolution model down to the lower poly count model using XNormal, making sure to preserve all the intricate details. Finally, I made any necessary adjustments to the textures in Photoshop to remove any errors or inconsistencies.
With this file you will be able to print Photogrammetry Furby Model with your 3D printer. Click on the button and save the file on your computer to work, edit or customize your design. You can also find more 3D designs for printers on Photogrammetry Furby Model.