Photo Frame Cherub houses the world 3D model

Photo Frame Cherub houses the world 3D model

cgtrader

This 3D model was originally crafted using Sketchup 13 before being converted into various other formats for 3D design. Its native format remains .skp, with a 3ds Max scene based on version 2016 and rendered using Vray 3.00. Catalogue information dates back to 2014. Searching for the perfect frame for your precious little angel's photo? Consider this stunning gray pea photo frame adorned with tiny wings, a decorative touch that brings a gentle ambiance to any nursery or playroom space. A heart-shaped centerpiece in the same neutral gray hue ensures seamless integration within classic and romantic-themed environments. Alternatively, explore the matching photo frame Bear. Dimensions (cm): Height 16 x Width 15 x Depth 4 Weight: 0.40 Kg Reference number: 143070; Price: € 9.99 To extract textures from this .skp file: Users possessing certain software will find the process effortless and straightforward, as detailed below: Sketchup (Free): 1. Export the image as a 2D file using File/Export/2d Graphic – Select an option from the drop-down menu. Alternatively: Go to File -> Export -> 3D Model; export it as a COLLADA File (*.dae) file. Next, click on the Options button and confirm that 'Export Texture Maps' is checked. Navigate to the exported file's location and locate the folder with the same name as the exported file; inside you'll find all textures associated with it. C4D (A trial version will suffice): The .skp file automatically imports into C4D, generating a new folder containing all the required textures adjacent to the .skp file itself. 3ds Max: When importing the .skp file, 3ds Max stores its texture files in the directory ..\3dsMaxsceneassetsimages. Alternatively, export an fbx file with 'Embed media' option selected (in the export dialog window), resulting in a folder containing all textures alongside the fbx file. Rhinoceros 3D (A trial version is adequate): 1. Import .skp into Rhinoceros 3D. 2. Open material editor; go to Panels->Material Editor 3. Select any material that has texture on and click on its name within Textures section. 4. Next, click the three-dot button, which allows you to view all textures; find them in the directory ..\AppDataLocalTempembedded_files. Feel free to copy and paste these textures into a preferred folder of your choice

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