Photo frame 06 3D model

Photo frame 06 3D model

cgtrader

Human Geometry: Units of Measurement: Centimeters Polygon Count: A total of 45925 individual polygons have been utilized in this geometric model. Vertices: The complex structure boasts an impressive total of 47232 vertices, providing a highly detailed and precise rendering. Triangles: The majority of the geometry is comprised of quadrilateral polygons with no triangular faces to be found. Quadrilaterals: Quadrangular polygons dominate the shape's makeup, boasting a grand count of 45925 individual components. Ngons: Unfortunately, the geometry model relies on regular polyhedra shapes with no need for any higher order polygons. Unusual Edges: Upon examination, not a single vertex possesses more than five connecting edges, demonstrating exceptional simplicity. Object Specifications: Physical Dimensions: Length (in cm): Measuring 24.6 centimeters from tip to tail. Width (in cm): Measured width amounts to approximately 1.1 centimeters. Height (in cm): Towering high at a dimension of 29.6 centimeters in vertical extension. Converting dimensions to imperial units, the object spans: Length (in inches): Exceeds 9.68 inches from topmost extremity to bottommost terminus. Width (in inches): At approximately 0.43 inches, width remains remarkably compact. Height (in inches): A considerable 11.66 inches of vertical height. Part Count and Materials: 3 Separate Component Parts: Dissected into an array of distinct components for individualized modification or alteration. Material Diverse Utilization: Employing 2 uniquely textured material compositions within the intricate geometry. Geometric Modulation: Applicable Transformations (XForm): Confirmable modifications to size and location without loss of polygon accuracy through the implementation of XForms. Texture-Induced Shifting (BoxTrick): Utilizes specific OpenGL optimization strategies to optimize performance by manipulating 2D surfaces according to the viewer's perspective. Surface Details: 4k, PNG Format, Metallism Level, Texture Smoothness, High-Density Maps in normal Map OpenGL, Display Quality Maintained through Advanced Materialization.

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