
Photo collage Angel cage houses the world 3D model
cgtrader
This 3D model was originally designed using Sketchup 14 and later converted to multiple formats. The native format is .skp while the 3dsmax scene was created with 3ds Max 2016, rendered using Vray 3.00, Catalogue 2014 Presented in a bird cage design that features a jumbled white metal photo that will captivate young romantic girls. Featuring tweezers to hang photos, this mixed decor can be mounted on the wall. Small knots and ballet slippers add an extra touch of elegance. Explore also the Tricot Photo collage. Size (cm): H 45 x W 26 x D 8\nRef: 143076, price $16.99\nPolygons: 33331\n\nTextures can be located within the .skp file.\n\nHow to extract textures from .skp file?\n\nIf you have one of the following software programs, it's simple. Follow the guidelines below:\n\nSketchup (Free)\n\nJust export the image as your chosen 2D file under the File/Export/2d Graphic - dropdown option.\n\nAnother way to do this:\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is selected. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures.\n\nC4D (A trial version will suffice)\n\nImporting .skp file into C4D automatically generates a folder with textures next to the .skp file.\n\n3ds Max\n\nWhen .skp file is imported to 3ds Max, it stores texture files in the ..3dsMaxsceneassetsimages directory. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file.\n\nRhinoceros 3D (A trial version will suffice)\n\nImport .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste the textures to any folder you like.
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