
Phoenix City USA Low-poly 3D model
cgtrader
Three-dimensional rendering of Phoenix City, USA, generated using map data from 2019, with streets, railways, land, waterways, and buildings accurately recreated. Every structure, ranging from tall skyscrapers to smaller apartments, has been carefully placed based on actual locations in the city, though some areas have been enhanced with additional buildings that do not match exact data. Object hierarchies are clean and categorized according to real-world object types, making navigation easier. Properly named objects include their corresponding materials. Flat UV mapping ensures all textures map evenly, and where possible, has properly unwrapped most objects without cubic mappings applied, giving a realistic appearance. Structures not derived from direct mapping were added randomly, enhancing realism by completing gaps where actual building details were missing. The scene includes a comprehensive array of features: - **Aerial Infrastructure:** Airports, roads, buildings - AERIALWAY (airlines or pathways on elevated areas) - AEROWAY (highway paths for air traffic control vehicles) - Airport zones with apron spaces, taxiways leading to terminals, runway paths - Boundaries and barriers that define space limits - An assortment of residential buildings: **Apartment Houses**: Single-floor apartment homes, higher floor levels, detached units **Dormitory Apartments:** Larger building housing students in bedrooms surrounding shared common rooms. They often have their entrance and kitchen facilities shared within these complexes **Hotel, Motel and Office Space** - Highway System: Includes different grades of motorways, including express routes and secondary access roads with pedestrian pathways leading along both roads, paths, bridle ways cycle paths construction road service areas bus lane parking lay by spaces. This includes but not limited to commercial establishments construction and residential sites where materials could change frequently like an open car park for example Some examples also includes places used specifically in historic contexts and can contain: - HISTORIC Sites with monuments - MANMADE constructions, bridges. - Natural areas include woodland paths trees and shrubs scrub and tree patches And railway structures. Including historical routes tourist information - Places that could easily change name based upon materials: Tourist resorts RAILWAY abandoned sections being left disused or closed, for tourism preservation purposes miniature monorail or a preserved museum model light rail tracks leading into museums preserved sites etc.. Materials in the scene can be simply removed for clearer viewing purposes thanks to it not containing detailed content at scale 1:1. Objects units scaled up per centimeter of length as is commonly done to display large models, easy addition of texture onto any one of the materials within and even adding layers which can enhance appearance greatly
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