Phileas Fogg convenient houses the world 3D model
cgtrader
This 3D model was originally created with Sketchup 8 before being converted into all other popular 3D formats. Its native format is .skp, while the 3ds Max scene utilizes the powerful Vray 3.00 rendering capabilities of the 2016 version of this software. Seeking original storage furniture for a child's room? Discover the nostalgic charm of the Phileas Fogg wooden chest, now available to evoke a touch of authenticity in your space. This practical wood cabinet is designed for children and will immediately remind you of vintage jute bags that spark curiosity and invite travel. To fuel this fascination even further, pair it with a matching wooden desk and jute-inspired details. Dimensions: 80 cm tall x 100 cm wide x 50 cm deep Weight: 63 kg Product code: 116364 Price: €399 Polygons: 764 Textures can be easily found within the .skp file by following these simple steps: If you possess any of the following software, extracting textures will become effortless. Follow the instructions provided for each: Sketchup (free) Simply export the desired image under the File/Export/2D Graphic - dropdown option as a 2D file of your choice. Another method is: Go to File -> Export -> 3D Model and export it as a COLLADA File (.dae) file. Be sure that the Export Texture Maps box is checked. Next, go to the exported file location, where you will find a folder containing all the textures. C4D (even the trial version is sufficient) Simply import the .skp file into C4D and automatically, a new folder containing all the textures will be generated next to the .skp file. 3ds Max Once the .skp file is imported into 3ds Max, the texture files are stored within ..3dsMaxsceneassetsimages. Alternatively, you can export an fbx file with the embed media option selected in the export dialog window and it will generate a new folder of textures alongside the fbx file. Rhinoceros 3D (the trial version works too) Simply import the .skp file into Rhinoceros 3D and open the material editor (accessible by going to Panels->Material editor). Select any material with texture. Click on the texture name within the Textures section and select the three dots to reveal all the textures located in the ..AppDataLocalTempembedded_files directory. You are free to copy and paste these textures to your preferred location.
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