Pharma capsule pills and bottle

Pharma capsule pills and bottle

3docean

Pharmaceutical capsule pills and bottle 3D Model. Four individual objects (glass, pills, label, top) share two non-overlapping UV Layout maps, materials (glass; label_top_pills), and PBR Textures sets. Production-ready 3D Model, with PBR materials, textures, non-overlapping UV Layout map provided in the package. Quads-only geometries (no tris/ngons). Easily customizable: UV-unwrapped geometries allow you to create new textures or modify existing ones using the provided UV Layout maps (as PNG with alpha). Each object, material, or texture has a unique, meaningful name. Made in Blender 3D 2.80 (Cycles / Eevee materials) then exported to OBJ and FBX; materials and textures made in Substance Painter, exported for PBR, V-Ray, Unity, Unreal. Promo images: the first image was rendered in Cycles (or Eevee) for Blender 3D 2.8x; find 11+ promo images in this description: 1-2-3-4-5-6 rendered in Cycles (Blender 3D 2.80) 7-8 are wireframe images 9-10 are screenshots from the Blender 3D scene, showing UV Layout other images: UV layouts (at least one) Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles / Eevee materials); other: PNG with alpha. Four objects (meshes), two PBR materials, UV-unwrapped (non-overlapping UV layout map provided in the package); UV-mapped textures. UV Layout maps and image textures resolutions: 2048x2048; PBR textures made with Substance Painter. Polygonal, quads-only (no tris/ngons); 102589 vertices, 102325 quad faces (204650 tris). Real-world dimensions; scene scale units: cm in Blender 3D (that is: metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR multi-engine textures pack included: find the PBR textures set for a bunch of rendering engines or game engines! Cycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha (in a single PNG file), normal) Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal) Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal) Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal) Generic PBR spec gloss workflow (diffuse + opacity, specular, glossiness, normal, height) generic PBR metal rough workflow (base color + opacity, roughness, metallic, normal, height); use it in Eevee for Blender 3D 2.8 too! Main renderings made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR environment texture image which is NOT provided in the package. Sketchfab 3D preview: https://sketchfab.com/3d-models/pharma-capsule-pills-and-bottle-ebcd5f9bde454a0db5c2df3b7d8ef4e4

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