
Peugeot 208 2020 3D model
cgtrader
Human-designed exterior with a straightforward interior. Every object's material can be easily changed or modified, allowing users to experiment with various options. The model comes in multiple file formats, each optimized for specific software applications. The .max format contains: * A 3ds Max 2011 scene with Vray materials, as seen in the preview images and studio renders. The car paint color may differ slightly. Lighting and render settings are included, but render results might vary due to contrast, brightness, saturation adjustments made using Photoshop CS6. * A 3ds Max 2011 scene with Mental Ray materials, visible on outdoor renders. The car paint color can differ, and the environment is not included. * A 3ds Max 2011 scene with standard scanline materials, requiring users to simply place the model in their scene and render. Each scene has mesh smooth modifiers stacked on necessary objects, with a setting of 1 or 2 for optimal renders. The exterior and wheels are separate layers. The .obj format contains: * Two versions of the model, both exported without collapsing after mesh smoothing: + Low- or medium-poly meshes, suitable for editing as seen in preview images. + Simple materials require manual texture addition. * A single version with a mesh smooth modifier applied: + Model is ready to import and render. The .lwo, .c4d formats contain the model exported without collapsing after mesh smoothing: * Low- or medium-poly meshes suitable for editing as seen in preview images * Simple materials require manual texture addition; some elements may need optimization in Cinema 4D The .fbx and .3ds formats contain the model with a mesh smooth modifier applied: * Simply import, apply materials, and render The .stl format contains geometry-only versions of the model, available in two resolutions. Polycount statistics: Without meshsmooth (max, obj, lwo, xsi, c4d): 380,000 polygons Collapsed fbx, 3ds, obj: 3,950,000 faces / 2,200,000 polygons
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